Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

>It blows my mind that many people worked there, only 8% of Microsoft Gaming?

The difference between AAA and the rest is not so much in quality these days, but sheer quantity. Quantity of NPCs, artwork, music, items, skills, vehicles, levels, etc. etc. And it takes a small army of artists/designers/PMs to do all of that stuff, not to even mention the actual dev team.



Larian Studios has 450 employees, and BG3 completely blows any other modern RPG out of the water in terms of the sheer amount of fun content inside the game


Baldur's Gate 3 was in development for nearly six years even with asset reuse and basically being the only thing that Larian was working on. And that isn't even taking contractors into account (BG3 credits around 2300 workers).

I don't think you're making the point you think you are.


Larian Studios has 450 employees...

Exactly, you need a massive team to live up to expectations for AAA games these days.


Many of the assets were reused from previous work (DOS 1/2). They did put in an insane amount of work over a very extended period, though.


In times like this, it's important to remember that Skyrim was made by a team of around 100 people.


And we just had Starfield come out to demonstrate how little all that matters.


That sort of thing seems really ripe for LLM/AI disruption?


FantasyGPT trained on all RPGs could be very interesting


It already exists, it's called Baldur's Gate 3




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: