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The software has evolved significantly since 2022, I'd even say that the dev has been flexible and enabled functionality to bridge some more traditional CAD use cases in modern versions. For example when you sketch shapes on a workplane you are able to define the measurement aspects, diameters, offsets, lengths; you can even quickly define relative angles when drawing out segmented lines.

However there are no parametric controls for the elements of your shapes or drawings. Keeping these constraints out of mind certainly helps me get into a flow when modeling, much more akin to subd or poly modeling while maintaining the benefits of NURBS. But for adapting models quickly for more flexible designs isn't /really/ the tool for it. You can take it pretty far though!

I personally use Plasticity to model all kinds of things including 3d-printed items (vacuum wall mounting, iPhone lens mount, storage cases, clips...) All of these items needed to be measured accurately and Plastiticy was able to handle that without issue.

I've been using 3d software for 20+ years, Max, Maya, Blender, XSI, Houdini, Wings3d, Lightwave, Modo, ZBrush, Mudbox... "lots" of 3d software. Some get the job done and some are even a pleasure to use, Plasticity decidedly in my mind does both.



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