Meh. Geometry kernels are oversold. Triangulate, CSG and triumph. CSG is the non-trivial part - and Manifold (https://github.com/elalish/manifold) is excellent at this.
At least for consumer stuff where you anyway eventually just want triangles for either rendering or 3d printing.
If your industrial workflow includes CNC machines you may benefit from actual analytic surface cuts and unions - maybe.
At least for consumer stuff where you anyway eventually just want triangles for either rendering or 3d printing.
If your industrial workflow includes CNC machines you may benefit from actual analytic surface cuts and unions - maybe.