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Yeah, I was looking though the code wondering what java based rendering library this was using but all of these support classes come from "PD-classes" (which was sighted in the SPD readme... just never joined the dots) but also pointed me to the creators itch account and relevant "Generator" artworks which are all very impressive

https://watabou.github.io/ https://watabou.itch.io/

Some really great work here



The original Pixel Dungeon uses a homebrew “engine” (that’s the PD-classes stuff). Shattered uses libgdx.




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