Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

An open-source multiplayer version of this would be pretty sweet!

I've been playing on and off for about 3 years now, I'm not even very good, have never beat it yet.

In the past week or two I've learned about better strategies, e.g. max out your weapon so you can one-hit most enemies. Trading blows is a death sentence.

This play guide has more helpful knowledge information:

https://old.reddit.com/r/PixelDungeon/comments/4tthsy/shatte...

Ome additional note: Don't let thieves get too far away after they steal from you, else This stolen item will disappear forever. This just happened to me a few minutes ago.



How would multiplayer work with the turn-based aspect? Do you have to wait for other players to take their turns? This would be terribly boring IMO. Do you instead allow anyone to take a turn whenever? That turns the game into an RTS. I've thought about this a lot and I don't really think it's possible.


Yeah it'd have to be a RTS/ Diablo type of mechanic, although if you keep food as a number-of-moves-limiter, the turn-based aspect may be less critical.

Maybe a game could work where each player explores the map independently but when a creature is encountered, the other player is teleported in, and then returns to prior spot after the fight? Could be fun.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: