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For decades, game engines have been working on realistic rendering. Bumping quality here and there.

The golden standard for rendering has always been cameras. It’s always photo-realistic rendering. Maybe this won’t be true for VR, but so far most effort is to be as good as video, not as good as the human eye.

Any sort of video generation AI is likely to have the same goal. Be as good as top notch cameras, not as eyes.



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