No Man's Sky Astroneer, Enshrouded are not voxel games AFAICT. Of those, I've only played No Man's Sky, which I agree at some level is similar to Minecraft in gameplay
They may not look it, but the underlying terrain is done with voxels. It's harder to notice because the voxels are smaller, and use techniques like marching cubes to render smooth looking angled surfaces.
Here's a GDC talk about No Man's Sky world generation:
I used to read this guy over at procworld.blogspot.com (as I type this I'm not sure if it even works anymore) who developed a very nice Voxel engine he ended up eventually licensing to game studios like SOE named Voxel Farm which was intended to be in EverQuest Next.
It had tons of features way beyond a simple Minecraft clone. I was always blown away at what was possible and the tech behind it.