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Valve now catches cheaters using machine learning, which analyzes the demo. Apparently they catch a lot of cheaters this way, and it's more reliable than player reports.

But to be really honest: it's impossible to prevent cheaters. The only way is to play with friends, or to change the incentives of the game where it becomes less interesting to cheat.

For example, a game like counter strike will have a lot of cheaters because you can earn skins and sell them. There are also a lot of players who will buy cheats, because the game is just so popular.

The game design and engine design can also help to prevent cheating.

Honestly, you cannot solve corruption, you need to change the game or the players.

In my view, the Counter strike community is quite toxic, but very profitable for valve, which is why they don't care if their players behave poorly. CS is a nice game but human nature is what it is. You don't find recommendable people playing CS, most gamers play something else because that community is just so terrible to interact with.



i’m trying to align monetization and all other incentives in the direction of a better game.

yet cheaters will still cheat.

non-human inputs IS cheating. period. there is no information cheating possible in this game.

input provenance is the only anti cheat that has a chance.

full fidelity 120hz server replays with handcam seems a good place to start.

we’ll see how it goes!




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