The way we fight is a nice surprise (the maths puzzles.)
Maybe the weapons could display a counter for how many turns they need to be available again, but that's only a time saver.
It could be nice to see the puzzles of the opponent and its response. Maybe you could reward the human fighter for solving the opponent puzzle too: dodge (not every time) when the opponent would hit (correct response) or opportunistic attack when the opponent misses (wrong response.) But if you misjudge the opponent's response you should be penalized, maybe extra damage (it was correct, you say it's wrong) or just the missed opportunity to attack (it was wrong, you say it was correct.)
The fight is too long when one always responds correctly. It's only a matter of waiting for the inevitable victory. I don't know if there is something that can be done about this. Maybe more difficult puzzles from the next years of school.
The way we fight is a nice surprise (the maths puzzles.)
Maybe the weapons could display a counter for how many turns they need to be available again, but that's only a time saver.
It could be nice to see the puzzles of the opponent and its response. Maybe you could reward the human fighter for solving the opponent puzzle too: dodge (not every time) when the opponent would hit (correct response) or opportunistic attack when the opponent misses (wrong response.) But if you misjudge the opponent's response you should be penalized, maybe extra damage (it was correct, you say it's wrong) or just the missed opportunity to attack (it was wrong, you say it was correct.)
The fight is too long when one always responds correctly. It's only a matter of waiting for the inevitable victory. I don't know if there is something that can be done about this. Maybe more difficult puzzles from the next years of school.