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> The project was quite big (although far from the largest ones); it took 40 minutes to build on my machine.

A bit tangential, but I've been crying about the insane Unity project build times for years now, and about how they've taken zero steps to fix them and are instead trying their hardest to sell you cloud builds. Glad to see them having to suffer through what they're inflicting on us for once!

Regardless, very good writeup, and yet another reason to never ever under any conditions use exceptions.



This poor human being doesn't deserve to pay the price for the shitty middle management actions though :(


hey, at least its not unreal, where when you build it sits there compiling tens of thousands of shaders


Would a ccache or similar help alleviate the pain?




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