EA and Open Source isn't completely alien. Their C++ standard library EASTL was open sourced long ago and is a historically quite important and influential codebase in the history of C++'s evolution.
They've also open sourced and patent-pledged a bunch of gaming-relatee accessibility tech over the years.
And of course Micropolis/SimCity.
My advice is to celebrate the successes of large corporates in this regard very hard and often - this provides backup to the champions on the inside.
> My advice is to celebrate the successes of large corporates in this regard very hard and often - this provides backup to the champions on the inside.
I am wondering what the metrics / KPIs are they are tracking to see if open sourcing something is a success or not. Can't be just "sales went up for retro games when we open sourced" - there must be something like community reception and retention, general acceptance or whatever...
But yes, I agree. Let's celebrate this and hope for more.
The most vile gaming company I know. The most beloved game I ever played.
Now, Open source ... from them? How? Why? Marketing gag or a step in the right direction?
But then, OpenRA has existed for a while - does that mean its getting even better?
Where is this going?