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Visual internet content is completely over. Pack it up


For starters, this completely blocks generation of anything remotely related to copy-protected IPs, which may actually be a saving grace for some creatives. There's a lot of demand for fanart of existing characters, so until this type of model can be run locally, the legal blocks in place actually give artists some space to play in where they don't have to compete with this. At least for a short while.


Fan-art is still illegal, especially since a lot of fan artists are doing it commercially nowadays via commissions and Patreon. It's just that companies have stopped bothering to sue for it because individual artists are too small to bother with, and it's bad PR. (Nintendo did take down a super popular Pokemon porn comic, though.)

So it's ironic in this sense, that OpenAI blocking generation of copyrighted characters means that it's more in compliance with copyright laws than most fan artists out there, in this context. If you consider AI training to be transformative enough to be permissible, then they are more copyright-respecting in general.

Source: https://lawsoup.org/legal-guides/copyright-protecting-creati...


>For starters, this completely blocks generation of anything remotely related to copy-protected IPs

It did Dragon Ball Z here:

https://old.reddit.com/r/ChatGPT/comments/1jjtcn9/the_new_im...

Rick and Morty:

https://old.reddit.com/r/ChatGPT/comments/1jjtcn9/the_new_im...

South Park:

https://old.reddit.com/r/ChatGPT/comments/1jjyn5q/openais_ne...


Despite likely being trained on and stealing from copy protected ips? Not sure if they've changed their approach to training data


I’ve had it do Tintin and the Simpsons in the last hour, so no, it doesn’t


So I spent a good few hours investigating the current state of the art a few weeks ago. I would like to generate a collection of images for the art in a video game.

It is incredibly difficult to develop an art style, then get the model to generate a collection of different images in that unique art style. I couldn't work out how to do it.

I also couldn't work out how to illustrate the same characters or objects in different contexts.

AI seems great for one off images you don't care much about, but when you need images to communicate specific things, I think we are still a long way away.


Short answer: the model is good at consistency. You can use it to generate a set a style reference images, then use those as reference for all your subsequent generations. Generating in the same chat might also help it have further consistency between images.


Sorry that wasn't a question, I was saying they models were not good at constancy in my evaluation.


In terms of prompt adherence and consistency, the current state of art just changed dramatically today and you're in the very thread about the change.

Your evaluation, done a few weeks ago, isn't relevant anymore.


I don't see any evidence of that, and in fact, in the video shows the style moving all over the place.

I look forward to giving it a try, but I don't have high hopes.


Even with custom LoRas, controlnets, etc. we're still a pretty long ways from being able to one-click generate thematically consistent images especially in the context of a video game where you really need the ability to generate seamless tiles, animation based spritesheets, etc.


I didn’t mean art. I meant visual internet content of all kinds. Influencers promoting products, models, the “guy talking to a camera” genre, photos of landscapes, interviews, well-designed ads, anything that comes up on your instagram explore page; anything that has taken over feeds due to the trust coming from a human being behind it will become indistinguishable from slop. It’s not quite there yet but it’s close and undeniably coming soon




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