Web servers are notoriously easy to implement with message passing / fork. Threading is a particularly bad model for that case.
Games on the other hand? Oh yeah, you definitely need threads for that.
It's important to note that "multithreading" specifically means shared-memory model of parallel processing. Games are more of an exception than the rule when it comes to being well suited to shared memory.
Isn’t Nginx multithreaded rather than multiprocess? I’m not an expert in web stuff but it’s always felt intuitively that worker threads map nocely into typical web server workloads.
Also, any UI app should basically be multithreaded to prevent interface hiccups.
yeah, definitely. I do GPU coding at work and that's hell. Optimizing the memory saturation and cpu saturation is maddening and always comes with surprises.
(but when it works, it's so gratifying! the GPU go very very fast)
"it brings complexity very few developers understand"
Someone tell this guy about GPUs ...