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> Figure Nintendo can get the actual flash storage directly much cheaper than that, probably more like $3-5

Not necessarily. Nintendo’s variant is built by Macronix under their XtraROM service; a variant of NAND flash designed to be a reliable Mask ROM substitute (including only being writable once, automatic repair afterwards, etc). Officially, their chips are rated to last 20 years at 85 degrees Celsius, which is insane.

This isn’t your off the shelf SD card chip built by a no-name Chinese design company that fails after 3 years of not receiving power. Combine the niche flash with a custom security chip (Lotus3) on every game card; that’s not cheap.

While we don’t know the exact pricing, the rumors are that 64GB is somewhere in the $15-$25 range per cartridge. At those prices, even if I ran a game company, I’d be reserving the non-game-key versions for a Deluxe Collector’s edition.



People's 3DS games are already being found to be unplayable after sitting on the shelf and switch games will meet the same fate. Nintendo has been failing both paying customers and preservationists for a very long time now. Piracy will again be the only way people will have to play many Nintendo switch titles. In other cases, people will have to wait for nintendo to release a limited selection of overpriced (and sometimes edited/censored) versions of certain older games on whatever future platform they're currently pushing.


I did some Googling and there doesn't seem to be an epidemic of 3DS game carts failing, I can find a few isolated reports but that feels as expected to me.

It also sounds like you can extend the lifespan my making sure to boot up your cartridge in a 3DS every so often, because Nintendo gave them an error correction routine: https://gbatemp.net/threads/nintendo-switch-3ds-cartridge-li...


Strange, my copy of fitbox died after about 2-3 years of occasional use without any abuse.

To be fair, this was the case for my Joycons too (Calling it drift is branding, they are effectively unusable)

I like Nintendo's games but their QC has always been a little off. I got bad joypads even in the 80s when we got a NES. (Not having the internet and being a dumb kid I thought I was only limited to moving up and left on Zelda for whatever reason)


I have an Xbox 360 wired controller that I purchased circa 2008. I use it at least 1-2 times a week - these days for gaming on PC mostly, although I still pull the 360 out of the closet from time to time. The thumbstick rubber is definitely starting to get a little worse for wear at this point, but the controller still functions perfectly.

I cannot understand how we used to engineer controllers that last, and now we just... don't.


Literally have the same thing; a wired XBOX360 controller that I bought a long time ago. I had to clean up the gunk inside a few years ago, but it still works perfectly fine.

I've seen some videos explaining the cause of the Joycon issue and it feels like it must be cost cutting (on the most important component of the device). People even fix it temporarily with a piece of cardboard.

https://www.youtube.com/watch?v=StRvTiRagPo

Keep in mind, these are 100$+ in Canada. Per my experience, I think it will be another 40 years until I buy another Nintendo console.


I think it's literally cost-cutting. Parts that used to be built well enough that they last years are now built just well enough to not fail in testing.

Luckily, you can now buy third-party controllers that use hall effect sensors.


Dead zones. Older controllers had bigger dead zones so the wear didn't matter as much. Switch joycons are physically smaller sticks so this makes the problem worse. There's even less tolerance to wear.




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