I think touch screen itself limits the possibilities to create UIs usable with minimum attention. You have to look at it to find the right area to press. All those buttons, knobs, sliders, etc., imitate the real thing, but only in 2D. Can't rely on feeling to find the right control, unlike with physical designs.
It's not the only culprit, of course. There's still room to at least design a layout that is predictable, and with buttons that are easily reachable.
Some UIs make me think the designer was an alien invader in a human body. It thinks nobody can tell, but when it designs a UI that can only be called "intuitive" if you have 7 fingers, the 2-nd and 5-th longer than the others, and the 3-rd one a tentacle... I got you, motherfucker!
> I think touch screen itself limits the possibilities to create UIs usable with minimum attention.
It has nothing to do with touchscreens. Windows 3.1 UI is thousand times more usable than the crap that is Android and iOS. The UI "designers" decided that everything must be a label and the only menus allowed are the hamburger ones.
It's not the only culprit, of course. There's still room to at least design a layout that is predictable, and with buttons that are easily reachable.
Some UIs make me think the designer was an alien invader in a human body. It thinks nobody can tell, but when it designs a UI that can only be called "intuitive" if you have 7 fingers, the 2-nd and 5-th longer than the others, and the 3-rd one a tentacle... I got you, motherfucker!