i wonder if foveated streaming combined with foveated rendering could be used in the cloud gaming space?
if latency is low enough, then you could get a super high fidelity experience on a thin client VR display with low cost rendering server side.
Nvidia GeForce Now is already very impressive for streaming games at full field of view 4k.
thin client VR gives you longer battery life, lighter devices, lower entry cost. and with a cloud gaming service rendering the game, an even lower barrier to entry
if latency is low enough, then you could get a super high fidelity experience on a thin client VR display with low cost rendering server side.
Nvidia GeForce Now is already very impressive for streaming games at full field of view 4k.
thin client VR gives you longer battery life, lighter devices, lower entry cost. and with a cloud gaming service rendering the game, an even lower barrier to entry