I once forced my D&D group to solve all encounters without violence. Something about blood temple needing sacrifice to reawaken scared them into performing prestidigitations for 12 hours.
I’m with you. The vast majority of the spend on games is in the art and marketing and pennies spent on the story, arcs, quests, and it almost never coincides with the gameplay.
Take The Witcher 3. Dialog heavy, good story, but surely there are other witchers across the lands. Do you have to save everyone, all the time?
The MMO quests are the fucking worst. “Oh noes, boars in the woods” (1,000 boars are spawned just 100vft away) - Quest: Kill 10 boars. Reality: 240 noobs killing boars like it’s the boarpocolypse.
I’m with you. The vast majority of the spend on games is in the art and marketing and pennies spent on the story, arcs, quests, and it almost never coincides with the gameplay.
Take The Witcher 3. Dialog heavy, good story, but surely there are other witchers across the lands. Do you have to save everyone, all the time?
The MMO quests are the fucking worst. “Oh noes, boars in the woods” (1,000 boars are spawned just 100vft away) - Quest: Kill 10 boars. Reality: 240 noobs killing boars like it’s the boarpocolypse.