ComfyUI-inspired node graphs are the wrong approach for visual media. Nodes are great for the 1% of artists that get into it, but you really need to build the Adobe / Figma of image and video tools. Not Unreal Engine Blueprint / ComfyUI spaghetti.
ShaderToy and TouchDesigner and Comfy are neat toys, but they're not what the majority of people will use.
We want to mold ideas like clay.
Watch the demos Adobe just gave from their conference two weeks ago. That's what you should build. Something artists and designers and creatives intuit as an extension of themselves. Not a mathematical abacus.
yes agree, and that has been my learning as well.in the current version of the product, the end user does not need to know about the nodes and other complexity, instead can use various mini apps/agents without knowing about any ai model, example fashion tryon mini app https://www.flickspeed.ai/agents/fashion-tryon--6901b82047f3...
ComfyUI-inspired node graphs are the wrong approach for visual media. Nodes are great for the 1% of artists that get into it, but you really need to build the Adobe / Figma of image and video tools. Not Unreal Engine Blueprint / ComfyUI spaghetti.
ShaderToy and TouchDesigner and Comfy are neat toys, but they're not what the majority of people will use.
We want to mold ideas like clay.
Watch the demos Adobe just gave from their conference two weeks ago. That's what you should build. Something artists and designers and creatives intuit as an extension of themselves. Not a mathematical abacus.