I just gave it a short description of a small game I had an idea for. It was 7 sentences. It pretty much nailed a working prototype, using React, clean css, Typescript and state management. It event implemented a Gemini query using the API for strategic analysis given a game state. I'm more than impressed, I'm terrified. Seriously thinking of a career change.
I find it funny to find this almost exact same post in every new model release thread. Yet here we are - spending the same amount of time, if not more, finishing the rest of the owl.
I just spent 12 hours a day vibe coding for a month and a half with Claude (which has equal swe benchmarks at gemini 3). I started out terrified but eventually I realized that these are just remarkably far away from actually replacing a real software engineer. For prototypes they're amazing, but when you're just straight vibe coding you get stuck in a hell where you don't want to or can't efficiently really check what's going on under the hood but it's not really doing the thing you want.
Basically these tools can you you to a 100k LOC project without much effort, but it's not going to be a serious product. A serious product requires understanding still.
The initial prompt was, in case people doesn't want to log in:
Make a turn based chess like game. Instead of normal chess board use an hexagonal grid. Make the board diagonal shaped. Instead of traditional chess pieces we are going to use spaceship designs. Each spaceship has unique abilities that influence the board or their own skill. For 2 players, turn based. Show me what you got.