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> open source software but Maya is still very much the industry standard

IMHO that's only still true because large studios can't afford to move their entire highly customized production pipeline which they had built around Maya for nearly three decades to any other tool (Blender or not), even if they desparately want a divorce from Autodesk. Autodesk basically has them locked in and can milk them until all eternity or the studios go bankrupt.

I bet that the next generation of CGI and game studios will be built around Blender (and not based on the quality of those tools, but because of Autodesk business practices).

(edit: somehow my brain switched Adobe and Autodesk - forgiveable though because both use the same 'milking existing customers' strategy heh)



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