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Hi OP! In case you're still reading these comments, I wanted to give some feedback. I played it over the last couple days with a total of about 12 different people. Our busiest games had 7 players in them.

The product: The accessibility is key. Telling people to "scan the QR code" is great for getting it going.

The games: They're great. I love the variety and creativity. One problem is I had friends saying "They hate 75% of the games", and I don't know how you fix that - The games some players hate, other players _love_. But as someone who used to be in the game industry, I can promise you trying to make a game nobody hates is how you end up with bland flavor. Please don't end up there.

The lag: I don't know what it is - are the channels backlogged or what - But I would say 20-30% of devices are _unplayable_. It's not like the inputs are delayed, it's that they're fully unpredictable about whether they will register (and for how long). Same browsers, same Android OEM, same Wifi network and just... lag. The game says 1000ms+, but even when it says 200 it's laggy. This is probably your biggest issue, since in a 5 player party game, 1 or 2 people not having fun kills the mood.



Hey! Thanks for the detailed feedback, really appreciate it.

I agree with you that making games that appease everybody will not work in the long run. Did your friends give any examples of why they hated 75% of the games? Was it too much the same (e.g. too many variations of the Party Car games) or just didn't overall like the competitivness?

Wrt the lag you mentioned, that's interesting if you had such a varied experience in the same network. Is it possible that some had VPN's in use? That could be one explanation for the variance.

Also, not sure if applicable but just putting it out there that I've noticed a bug with Android+Firefox browser where the ping-indicator does not work and keeps showing +1000ms regardless of what the actual ping is. But sounds like that was not the issue here.


> Is it possible that some had VPN's in use?

No VPN usage. Maybe some were incorrectly being routed to TURN?

> why they hated 75% of the games?

Personally, the Chow games are a little disorientating. I didn't ask for specifics from others




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