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The Arsenal ship concept[1] paired with the idea of "crew optional" ships would be inline with this idea and also integrate with the data link capabilities intended for the F35 (where it potentially fires missiles it's not carrying at targets it identifies).

The thing which stands out about VLS systems is the salvo fire capability of them: VLS tubes can launch an entire ships ammo complement in as little as 60 seconds or so. Which is a massive advantage because it means if a ship is targeted it can still potentially service every single target in range before it's in any danger of actually being hit.

1. https://en.wikipedia.org/wiki/Arsenal_ship





Yeah, and the reason the arsenal ship proposal been shot down time after time, by many nations, is because when you actually dig into it, it's a bad idea.

There's a minimum tonnage needed to mount a big enough radar, have a hanger for a helicopter, and plenty of room for VLS, RAM, etc.

But past that, it's better to distribute your assets across multiple vessels vs building one dramatically larger ship.

It's far better to have 4x Arleigh Burke style ships than one behemoth that's 4x the tonnage.

Heck, this was true even at the end of the battleship era. Just look at how useless the Yamato proved to be. And it's doubly true now in an era of very sophisticated anti ship missiles.

Also, conceiving of this in terms of single platforms is also just totally wrong. We assemble surface action groups with a mix of capabilities that match the situation. Some of our Burkes focus on anti aircraft warfare, other's anti submarine, so we send a mix. And when they're on station each hull can be in the location best suited to its task.

So really you have to think about the whole package, and the arsenal ship just doesn't offer anything desirable on that basis.


> The thing which stands out about VLS systems is the salvo fire capability of them: VLS tubes can launch an entire ships ammo complement in as little as 60 seconds or so.

And then it has to go back to base to reload. Reloading at sea is marginally possible. The U.S. Navy has demonstrated it recently, in harbor. But it's not done routinely with live ammo yet. This is a known weak point.


It's not clear when you would ever reload a conventional ships gun at sea either though, particularly on a modern transparent battle space.

It would still involve putting two or more ships in close proximity with heavy lift equipment for an extended time.

If this is close to the front it's a target, if it's not then you could reload VLS cells, and to do it your sacrificing the ability to put munitions on targets quickly which might just cost you the entire ship.

It's not even clear it saves you any reload time, since the only potential benefit is that shells are somewhat smaller then missiles, and even then once you account for magazine design and survivability I'd say the trade off is questionable at best.


You can helicopter shells and propellant onto the deck, then take them below for storage — as loading the guns from their magazines already happens.

VLS requires that you reload missile by missile at the place they’re fired from the top, which requires you have crane access to each VLS cell. You could replace the many non-reloadable tubes with fewer, reloadable tubes connected via loaders to magazines… but we’re starting down the path to re-inventing guns.


Helicopters don't have that much range - certainly way less then a ship does. So either you're close enough to a land base they can make the trip, or you're operating from another munitions ship - it's all the same problem.

And again, you're paying for all of this in the form of far slower firing guns with less range and precision.


The notion of a "crew optional" ship is a bit silly. It might have some utility for coastal defense: when it breaks down close to shore you can send a tugboat to tow it back. But I can't see how uncrewed surface vessels would be of much use to an expeditionary blue-water navy. Anything constantly exposed to salt water and vibration will break down. We're decades away from having robots that can do maintenance and repair.

>We're decades away from having robots that can do maintenance and repair.

Getting robots to fold towels is currently a struggle.


Routine maintenance like cleaning, inspection, and consumables replacement is very easily automated. Breakdowns can easily be prevented with a combination of redundancy and preventative maintenance. Without a crew you can eliminate many systems that are necessary for sustaining a crew's long term presence which leaves a lot fewer failure points and a lot of room for redundant systems. With modular design you don't need an advanced robot that can fix an arbitrary problem, you just rip out whatever module contains the problem and replace it. It's unlikely on any given deployment that you'd run into a particular problem that can't be handled by an automated system and must be addressed prior to the next return to base, but if you did then telepresence robots, or a team flown over from a nearby ship in the battlegroup would likely be sufficient. If your ship is having a problem that is likely to cause the loss of the ship and a team of experts alone is not enough to fix it, do you really want to have more bodies on that ship?

People are cheaper than all that tech.

Unmanned drones make sense because they are more capable. That's not the case with most ships.


People are not available though. Navies and militaries in all western nations have huge recruiting problems and that's before dropping fertility rates will shrink the entire pool of able bodied potential recruits.

Tell me you've never been on a boat without telling me you've never been on a boat.



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