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I've been working on a voxel engine in my spare time for 10 years, this year. I wrote everything from scratch, from the memory allocators, font rasterizer and a programing language all the way to collision detection, renderer and gameplay code. It's been a journey!

https://github.com/scallyw4g/bonsai

https://github.com/scallyw4g/poof



After seeing your renders on github, a question I always have is why voxels are stereotypically 1m square... wouldn't the ideal voxel engine immediately set the scale to something more high-res? I'm just drooling at the thought of a voxel engine where a block size is equivalent to the size of a physical pixel.


Hey! I've seen bonsai before. Amazing work!


Hey, thanks for the kind words! Yeah it was on the front page not too long ago, which felt great




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