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There are plenty of devs who do nothing beyond taking a Jira ticket scoped by others, implementing it, and then grabbing the next ticket.

While they may not have been very successful, they did have a place.





You’re right but i have always preferred people who can do a little more. Nothing against the socially awkward and conflict avoidant nature in many of these friends, but people who push back and fight to communicate their views and passions often got our team better outcomes than someone who just turns up and does the work they’re asked to do.

As long as it is not opposite set of skills (talks a lot without knowledge to back it up so essentially using charisma to convince people to do the wrong thing most of the time) then yes, a lil bit of negotiation can save you a whole lot of work in the long run (XY problems being one example)

For sure, I’ve been tricked into hiring those people before too. It’s good that there’s still something hard in running an organization, the whole “what is value?” question feels like it’ll be one of the few things we have to maintain work for humans over the next little while.

Looks very robotic to me, never worked on a place where meetings and dealing with other humans wasn't part of the job.

I’ve been on plenty of teams where meetings didn’t actually require any meaningful participation from most people.

Meetings without any meaningful participation from most people? I guess too many people in the meetings?

That is likely referring to what has become known as the standup, where developers read off the commit log for the "manager" who hasn't yet figured out how to use a computer.

Or for the product manager too lazy to check Jira.

Never been the case for me, additionally I have always worked in shared desks or offices.

Is this genuinely common? I’ve only ever seen that level of hand holding extended to new grad hires.

It definitely happens at bloated organizations that aren’t really good at software development. I think it is especially more common in organizations where software is a cost center and business rules involve a specialized discipline that software developers wouldn’t typically have expertise in.

I have 13 years of professional experience, and I work in a small company (15 people). Apart from one or two weekly meetings, I mostly just work on stuff independently. I'm the solo developer for a number of projects ranging from embedded microcontrollers to distributed backend systems. There's very little handholding; it's more like requirements come in, and results come out.

I have been part of some social circles before but they were always centered around a common activity like a game, and once that activity went away, so did those connections.

As I started working on side hustles, it occurred to me that not having any kind of social network (not even social media accounts) may have added an additional level of difficulty.

I am still working on the side hustles, though.


> it's more like requirements come in, and results come out.

Wow someone is very good at setting requirements. I have never seen that in 25 years of dev life.


I've seen it many many times, a few from myself.

It's not so hard if you're an expert in the field or concept they're asking the solution for, especially if you've already implemented it in the past, in some way, so know all the hidden requirements that they aren't even aware of. If you're in a senior position, in a small group, it's very possible you're the only one that can even reason about the solution, beyond some high level desires. I've worked in several teams with non-technical people/managers, where a good portion of the requirements must be ignored, with the biggest soft skill requirement being pretending they're ideas are reasonable.

It's also true if it's more technical than product based. I work in manufacturing R&D where a task might be "we need this robot, with this camera, to align to align to and touch this thing with this other thing within some um of error."

Software touches every industry of man. Your results may vary.


I've seen that plenty of times. I suspect that you haven't seen it because you live in a place with high cost of living, which induces a high turnover in personnel, or perhaps you've been working in very dynamic markets such as SaaS.

When I was starting my career in Europe as freelance sysadmin, I worked several times for small companies that were definitely not at the forefront of technology, were specialised in some small niche and pretty small (10-15 engineers), but all its engineers had been there for 10-20 years. They pretty well paid compared to the rest of the country, and within their niche (in one case microcontroller programming for industrial robots) they were world experts. They had no intention of moving to another city or another company, nor getting a promotion or learning a new trade. They were simply extremely good at what they were doing (which in the grand scheme of things was probably pretty obsolete technology), and whenever a new project came they could figure out the requirements and implement the product without much external input. The first time I met a "project manager" was when I started working for a US company.


>I worked several times for small companies that were definitely not at the forefront of technology, were specialised in some small niche and pretty small (10-15 engineers), but all its engineers had been there for 10-20 years. They pretty well paid compared to the rest of the country

This isn't possible in the USA. Companies like this (small, and not in tech hub cities) always try to take advantage of their location and pay peanuts, with the excuse "the cost of living is lower here!", even though it's not that much lower (and not as low as they think), and everything besides houses costs the same nationwide.


I agree that something like that is very unlikely in the US, which is why so many people in this thread (I presume Americans) were incredulous as to whether that was even possible, but elsewhere in Europe good software and electronic/electrical engineers can be making very good money for the local standards in stable jobs, while at the same time being paid a lot less than they would be in a similar job in one of the US major tech hubs.

Of course, sometimes people realize that what they asked for wasn't actually what was needed.

I mean... This "realization" is what triggered the advent of agile, 2 decades ago, right?

People almost never know what they want, so put SOMETHING in front of them, fast, and let's go from there


I've heard this, and I've even seen it in plenty of poorly performing businesses, but I've never actually seen it in a highly performing, profitable tech company. Other than at the new grad level but it's treated as net-negative training while they learn how to build consensus and scope out work.

Not coincidentally, the places I've seen this approach to work are the same places that have hired me as a consultant to bring an effective team to build something high priority or fix a dumpster fire.


A lot of highly performing teams don't even use tickets.

Do any highly performing teams use tickets?

A fly-by-night charlatan successfully pushed ticking into our organization in the past year and I would say it was a disaster. I only have the experience of one, but from that experience I am now not sure you can even build good software that way.

I originally hoped it was growing pains, but I see more and more fundamental flaws.


I’ve worked at one, but it required a PM who was ruthless about cutting scope and we focused on user stories after establishing a strong feedback pipeline, both technically through CI/CD/tests and with stakeholders. Looking back, that was the best team I’ve ever worked in. We split up to separate corners of the company once the project was delivered (12 month buildout of an alpha that was internally tested and then fleshed out).

Maybe I had greenfield glasses but I came in for the last 3 months and it was still humming.


How do you keep track of tasks that need to be done, of reported bugs and feature requests?

Previously? There was an understanding of the problem trying to be solved. The gaps left the pangs of "this isn't right".

Now I have no way to know where things stand. It's all disconnected and abstracted. The ticket may suggest that something is done, but if the customer isn't happy, it isn't actually. Worse, now we have people adding tickets without any intent to do the work themselves and there isn't a great way to determine if they're just making up random work, which is something that definitely happens sometimes, or if it truly reflects on what the customer needs.

You might say that isn't technically a problem with ticketing itself, and I would agree. The problems are really with what came with the ticketing. But what would you need tickets for other than to try and eliminate the customer from the picture? If you understand the problem alongside the customer, you know what needs to be done just as you know when you need to eat lunch. Do you create 'lunchtime' tickets for yourself? I've personally never found the need.


You must be working in projects with a relatively small number of “problems to be solved” at any given time, and with the problems having relatively low complexity. In general there’s no way to keep everything in your head and not organize and track things across the team. That doesn’t mean that a lot of communication doesn’t still have to happen within the team and with the customers. Tickets don’t replace communication. But you have to write down the results of the communication, and the progress on tasks and issues that may span weeks or months.

> In general there’s no way to keep everything in your head

I imagine everyone's capacity is different, but you wouldn't want anyone with a low capacity on your team, so that's moot. Frankly, there is no need to go beyond what you can keep in your head, unless your personal capacity is naturally limited I guess, because as soon as you progress in some way the world has changed and you have to reevaluate everything anyway, so there was no reason to worry about the stuff you can't focus on to begin with.


I find that the current way we do Scrum is way more waterfall-ish than what we had before. Managers just walked around and talked, and knew what each person was doing.

We traded properly working on problems for the Kafkaesque nightmare of modern development.


Thing is, Scrum isn't supposed to be something you do for long.

As you no doubt know, Agile is ultimately about eliminating managers from the picture, thinking that software is better developed when developers work with each other and the customer themselves without middlemen. Which, in hindsight, sounds a lot like my previous comment, funnily enough, although I didn't have Agile in mind when I wrote it.

Except in the real world, one day up and deciding no more managers on a whim would lead to chaos, so Scrum offered a "training wheels" method to facilitate the transition, defining practices that push developers into doing things they normally wouldn't have to do with a manager behind them. Once developers are comfortable and into a routine with the new normal Scrum intends for you to move away from it.

The problem: What manager wants to give up their job? So there has always been an ongoing battle to try and bastardize it such that the manager retains relevance. The good news, if you can call it that, is that we as a community have finally wisened up to it and now most pretty well recognize it for what it is instead of allowing misappropriation of the "Agile" label. The bad news is that, while we're getting better at naming it, we're not getting better at dealing with it.


I don’t think people invested in Scrum believe it’s “temporary” or ever marketed it as such.

And agile teams are supposed to be self-managed but there’s nothing saying there should be no engineering managers. It sounds counter intuitive, but agile is about autonomy and lack of micro-management, not lack of leadership.

If anything, the one thing those two things reject are “product managers” in lieu of “product owners”.


> I don’t think people invested in Scrum believe it’s “temporary” or ever marketed it as such.

It is officially marketed as such, but in the real world it is always the managers who introduce it into an organization to get ahead of the curve, allowing them to sour everyone on it before there is a natural movement to push managers out, so everyone's exposure to it is always in the bastardized form. Developers and reading the documentation don't exactly mix, so nobody ever goes back to read what it really says.

> And agile teams are supposed to be self-managed but there’s nothing saying there should be no engineering managers.

The Agile Manifesto is quite vague, I'll give you that, but the 12 Principles makes it quite clear that they were thinking about partnerships. Management, of any kind, is at odds with that. It does not explicitly say "no engineering managers", but having engineering managers would violate the spirit of it.

> not lack of leadership.

Leadership and management are not the same thing. The nature of social dynamic does mean that leadership will emerge, but that does not imply some kind of defined role. The leader is not necessarily even the same person from one day to the next.

But that is the problem. One even recognized by the 12 Principles. Which is that you have to hire motivated developers to make that work. Many, perhaps even most, developers are not motivated. This is what that misguided ticketing scheme we spoke of earlier is trying to solve for, thinking that you can get away with hiring only one or two motivated people if they shove tickets down all the other unmotivated developers' throats, keeping on them until they are complete.

It is an interesting theory, but one I maintain is fundamentally flawed.


I've realized it's a different paradigm in (very loosely) the Kuhn sense. You wouldn't track tasks if you're fundamentally not even thinking of the work in terms of tasks! (You might still want a bug tracker to track reported bugs, but it's a bug tracker, not a work tracker.)

What you actually do is going to depend on the kind of project you're working on and the people you're working with. But it mostly boils down to just talking to people. You can get a lot done even at scale just by talking to people.


People gotta remember its a job just like anything else. I dont see any other profession going above and beyond so why should that be levied upon on programmers, I don't see PMs trying to understand code, CEOs trying to understand the customer more than the investor.



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