Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

As you said, the CRT just receives the frame data and turns that into a visible image. This means you can simply build a filter that transforms the final frame buffer by simulating the physics of a CRT.

A filter is not a game engine and a game engine is not a filter.

Building a custom game engine for CRTs represents a fundamental misunderstanding of how a CRT works and what the responsibility of a game engine is.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: