I kept meaning to write a blog post about it, but it kept getting pushed back. Short story is: we got a decent number of users signed up, but no one was willing to pay money, everyone just wanted to get paid to play games. And by "no one", I truly mean 0%. A few weeks in, the server died and when I brought it back up, I decided not to restore the site (I had backups) but rather keep it down and rebrand it a bit, in hopes of making it clearer and more appealing to people. But I ended up getting way too busy with work and all that, and that never happened.
I opened the source a while back; it'd be cool if someone took it and actually made it successful, but I have serious doubts that it could ever work. I always knew that few users would be willing to pay money for in-game help, but capturing those few turned out to be harder than I thought.
- QtzWeb - https://github.com/daeken/Qtzweb (Quartz Composer -> JS+WebGL compiler; used it to partycode http://pouet.net/prod.php?which=60732)
- QuestCompanions - https://github.com/daeken/QuestCompanions (Online labor marketplace for help in MMORPGs -- complete failure from a commercial perspective!)
- SteelBreeze - https://github.com/daeken/SteelBreeze (Xbox emulation platform, mainly to test out new ways to write emulators)
- WebGLEnabler - https://github.com/daeken/WebGLEnabler (Enables WebGL on iOS devices)
- GenShaders - http://www.displayhack.org/2012/genshaders-part-1/ (failed experiment for evolving fragment shaders; still need to write a followup article)