Your last point actually highlights the problem - it is not more reliable because you are assuming what "+" and "" do.*
How is that any different to assuming what add() and multiply() do?
In many ways, I’d say the latter is worse, because it’s not immediately obvious from just the function names whether the operation mutates the object it’s called on or returns a new object with the result while the originals remain unchanged. Both behaviours can be useful. Both are widely used in libraries, with those exact function names. You just have to read the documentation and learn how each library you use works, which is particularly... entertaining... if your project uses multiple libraries and they don’t all follow the same convention.
For + and * operators, someone already decided what the convention should be. If you just make them work like the built-in versions, the semantics are already intuitive to anyone who studied basic arithmetic at school.
Edit: I did take a look at the article you cited. It appears to be an elaborate troll, actually consisting of little more than a set of unlikely examples (I wouldn’t write a function called divide() to “divide” two matrices, so why would I suddenly feel the urge to write a / operator?), a set of assertions without proof (some of which are just begging the question), and a final ad hominem that conveniently discards one of the most obvious demonstrations that operator overloading can be useful on the basis that anyone making that argument just doesn’t understand (and ignores counterexamples like OCaml, where basic arithmetic operators really are different for basic numerical types, which is a significant pain point in the language).
> For + and * operators, someone already decided what the convention should be. If you just make them work like the built-in versions, the semantics are already intuitive to anyone who studied basic arithmetic at school.
I think it's exactly this that is misleading - your intuition may not be the same as developers. I think people assume more from "+" than they would from "plus()" and if you don't think about it you may falsely assume you are using a language built-in.
I'm not saying that operator overloading can't be useful, but in C++ developers did create horrible code by using /, *, + in their classes to 1) show off that they could and 2) to save typing. If they had to name their methods, I hope there is a good chance they would have done better than divide(), multiply() etc.
Regarding the article, I agree it is somewhat guilty of hyperbole, but I don't think calling it a troll is remotely fair.
BTW I don't understand what you mean by "can be useful on the basis that anyone making that argument just doesn’t understand", which makes me feel like I've wandered into a double joke ;)
Fair enough, perhaps calling the article a troll was a little harsh, as I don’t know how the author intended to come across. However, the article did seem to consist of one weak argument after another: an unlikely strawman problem here, a blatant exaggeration there, a quick logical fallacy to tie them all together. I’m afraid I didn’t find it a convincing case at all.
BTW, I meant my final comment to be parsed as (conveniently discards one of the most obvious demonstrations that operator overloading can be useful) (on the basis that anyone making that argument just doesn’t understand). The author didn’t actually explain why that case was “completely different” or what someone who proposed that example didn’t understand so that “their opinions can be discounted”.
In fact, I would suggest that his entire case about built-in operators being unambiguous even though they support multiple types can be annihilated using only the equality operator and the words “floating point”: in C, you still can’t tell whether the expression a==b is reasonable or almost certainly a bug without knowing the types of a and b, which AFAICS is exactly analogous to the problem the author is so keen to attack with operator overloading.
How is that any different to assuming what add() and multiply() do?
In many ways, I’d say the latter is worse, because it’s not immediately obvious from just the function names whether the operation mutates the object it’s called on or returns a new object with the result while the originals remain unchanged. Both behaviours can be useful. Both are widely used in libraries, with those exact function names. You just have to read the documentation and learn how each library you use works, which is particularly... entertaining... if your project uses multiple libraries and they don’t all follow the same convention.
For + and * operators, someone already decided what the convention should be. If you just make them work like the built-in versions, the semantics are already intuitive to anyone who studied basic arithmetic at school.
Edit: I did take a look at the article you cited. It appears to be an elaborate troll, actually consisting of little more than a set of unlikely examples (I wouldn’t write a function called divide() to “divide” two matrices, so why would I suddenly feel the urge to write a / operator?), a set of assertions without proof (some of which are just begging the question), and a final ad hominem that conveniently discards one of the most obvious demonstrations that operator overloading can be useful on the basis that anyone making that argument just doesn’t understand (and ignores counterexamples like OCaml, where basic arithmetic operators really are different for basic numerical types, which is a significant pain point in the language).