It's amazing what a small team with a great vision can do. They had the expertise and delivered what customers wanted.
It's also sad how a large company can lose track of what made its previous products so great. EA tried to "innovate" SimCity 5, except they were "innovating" the game for themselves (e.g. get users online to make it easier to buy upgrades), not the end-user. Gamers did not want a multiplayer-based city simulation with limited scale and broken mechanics.
It's also sad how a large company can lose track of what made its previous products so great. EA tried to "innovate" SimCity 5, except they were "innovating" the game for themselves (e.g. get users online to make it easier to buy upgrades), not the end-user. Gamers did not want a multiplayer-based city simulation with limited scale and broken mechanics.