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If you need more accurate analog measurements it is better to use an external ADC (with i.e. SPI interface). This will cost quite a bit more but will save the hassle of calibrating each individual device. Mostly comes down to how much dev time you want to invest in it vs. hardware cost vs. TTM.

I really like the short story Typical. It is one of my favorite short stories.


So do I! In fact I searched for Powell this morning, after lazily taking down my 1990 Best American Short Stories collection, which was where I first encountered “Typical” and his unique voice.


According to crunchbase that was only three months ago? How many people were hired in that time frame?


Totally agree. I would also like to add that, as a non-native, pretty fluent Mandarin speaker, it is pretty hard to chitchat with Chinese colleagues, especially when it is a big group and they come from different parts of China.


I speak Japanese but similar experience. One on one is fine but a group of native speakers together is hard mode!


> If it seems daunting remember that it’s something even the dumbest two year olds are able to figure out how to do, so you could probably figure it out

Language acquisition skills are normally way better in early childhood.


Stange advice indeed. It will take years to become a doctor and you will be over 40 and starting with no experience.


> I'll never catch up to people that started in their early 20s, but I hope I can figure out how to climb the ladde as quickly as possible.

I was in a similar position a couple years ago. You don't need to catch up. Just pick a certain direction, i.e. frontend, backend, embedded, devops and stick to it. Once you got a certain years in the industry, it is easy to find better paying jobs and it is way easier to get hired.


Looks like they are using IMGUI as dev tool: https://github.com/ocornut/imgui


If you enter any game studio nowadays, you're very likely to see Dear ImGui - it's pretty ubiquitous, and just flexible enough for programmers to make nice debug views for any purpose. It's nice in that you won't have to learn another UI kit when switching studios.


Yeah, I work at Ubisoft and we officially sponsor the project too - it's used pretty much on every production we have.

You can see it here being used in Rainbow Six: https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interf...


Wow. The paper on NLP I'm presenting soon includes software that I built using the python fork, dearpygui. I had no idea that dear imgui was so popular.

It seems to me to be super high quality of a GUI library.


I noticed that too. I wonder if the creator has ever seen a dime of Rockstar's GTA money. Looks like no[1], but at least there are a few other AAA developers there.

[1]: https://github.com/ocornut/imgui/wiki/Sponsors


Sidebar: if I wanted to eventually transition from Android dev to C++ game dev, is my time building C++ ImGui tools a comparable experience, or is game dev a truly different beast? Curious for some opinions :)

The reason I like mobile and small desktop applications is partially for the tight cycles of build/test/fix/ship. Even writing it out now, the experience of working on any game of even moderate complexity must be entirely different, right?


Having a tight dev loop is important for complex games too — when you press F5, you build the whole game. Sometimes you even build the engine and all dependencies. Shipping usually follows a slower patch schedule since you need to pass certification etc.

If you work on a game, building ImGui tools isn’t a primary concern, it’s what you do to be able to easily test your stuff.


Yes, for their internal testing tools.


Yes, you can actually. I haven't done this myself, but there are defconfigs for mmu less devices (stm32f4 series for instance). You need some more RAM though, but most evaluation kits don't provide this. Have a look here: https://elinux.org/STM32 I'm planning to give this a spin on an EVK that I got from work if I find the time.


Linux? yes. Popular distro? not really. Lack of MMU means that all the processes (and shared objects) use the same memory space, so unless you have some way of randomizing where things go (like SELinux), two processes will step on each other's data (MPU will not trigger segfault, as both are allowed to r/w same addr - IIUC). But even when using randomizing, you're playing russian rulette.


Do you think there is any practical use to it instead of running just an embedded OS? Driver support maybe?


drivers, as you said, for filesystems for instance, syscalls available that we know and love :), somewhat easier deployment (elf instead of raw bin), other abstractions that linux provides, multiprocessing (if done carefully), real multithreading,


Most things that you state are not culture related. If communication is really troublesome, I understand that you would leave such a place. Better tooling and programming guidelines are things you can introduce. Especially if it is a small team. That's maybe why they hired you in the first place.


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