This sounds like more anti-dev propaganda. I agree the salaries were ridiculous but I believe Meta's goal was to overcome what was probably incompetent management and stifled/censored creative teams with highly motivated developers. Clearly that doesn't work.
I'm imagining some equally ridiculous meetings where the devs were laughing at the pathetic ideas cooked up by their bosses just as much as they laughed all the way to the bank.
rich people who live off of investments seem to really hate it when compensation for labor gets high enough to allow labor to live the same lifestyle that they do.
It is part of the "overpaid software engineers, and foolish tech companies" narrative. A person I know got hired as a senior dev in VR there 2 years ago, and he's one of the most talented devs I know.
Absolutely no doubt Meta hired some awesome engineers. What a waste. It's like having a Lamborghini in the driveway with no gas and no plans to ever take it to the track.
The problem of Zuckerberg's company isn't that they paid too much in engineering salaries. The problem is they paid it for the wrong things, invested into the wrong projects and let their hero products wither.
What did all of those overpaid clowns achieve? What did they work on? Is horizon worlds with wii/ps2 graphics and without legs really the best they could do?
You say overpaid, I say in-demand. Instead of insulting these developers for being at the right place in the right time, you should decide if you also want this; If so, go for it. If not, it's not healthy to view what are probably some of the most capable VR engineers in the space as clowns. You should be happy for them.
I think you may be uncharitable in the constraints they were working with. A wireless unit has to handle all the rendering while running off a battery. worse is that VR is a very hard place to be. Lag can be enough to cause nausea, but jitter will kill you. Jitter will make things look jerky while making you empty your stomach. Add to that that your peripheral has much higher sensitivity to fps 120hz might not realistically be high enough refresh rate not to cause a significant discomfort for most of the population. And that’s just for rendering controlled worlds. Now add the desire for massive gatherings and suddenly the quality of avatars necessarily has to go down, if only due to potential network bandwidth constraints.
I agree the way it looks, I’m not going to want to spend time with it. I agree it’s probably a product that could never have succeeded. But given the constaints I have a very hard time holding the engineers with contempt for their accomplishments.
I think it's succeeding pretty well already. I use VR daily and love it..
Horizons, now that's another thing. Meta is making it too child friendly so everything is all hello kitty.. that's doomed to fail but VR in general and the quest headset is great IMO.
I'm imagining some equally ridiculous meetings where the devs were laughing at the pathetic ideas cooked up by their bosses just as much as they laughed all the way to the bank.