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I think you may be uncharitable in the constraints they were working with. A wireless unit has to handle all the rendering while running off a battery. worse is that VR is a very hard place to be. Lag can be enough to cause nausea, but jitter will kill you. Jitter will make things look jerky while making you empty your stomach. Add to that that your peripheral has much higher sensitivity to fps 120hz might not realistically be high enough refresh rate not to cause a significant discomfort for most of the population. And that’s just for rendering controlled worlds. Now add the desire for massive gatherings and suddenly the quality of avatars necessarily has to go down, if only due to potential network bandwidth constraints.

I agree the way it looks, I’m not going to want to spend time with it. I agree it’s probably a product that could never have succeeded. But given the constaints I have a very hard time holding the engineers with contempt for their accomplishments.



I think it's succeeding pretty well already. I use VR daily and love it..

Horizons, now that's another thing. Meta is making it too child friendly so everything is all hello kitty.. that's doomed to fail but VR in general and the quest headset is great IMO.




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